In the C programming language, data types constitute the semantics and characteristics of storage of data elements. They are expressed in the language syntax in form of declarations for memory locations or variables. Data types also determine the types of operations or methods of processing of data elements.

The C language provides basic arithmetic types, such as integer and real number types, and syntax to build array and compound types. Headers for the C standard library, to be used via include directives, contain definitions of support types, that have additional properties, such as providing storage with an exact size, independent of the language implementation on specific hardware platforms.

C data types

Basic types

Main types

The C language provides the four basic arithmetic type specifiers char, int, float and double, and the modifiers signed, unsigned, short, and long. The following table lists the permissible combinations in specifying a large set of storage size-specific declarations.

C data types

The actual size of the integer types varies by implementation. The standard requires only size relations between the data types and minimum sizes for each data type:

C data types

The relation requirements are that the long long is not smaller than long, which is not smaller than int, which is not smaller than short. As char's size is always the minimum supported data type, no other data types (except bit-fields) can be smaller.

The minimum size for char is 8 bits, the minimum size for short and int is 16 bits, for long it is 32 bits and long long must contain at least 64 bits.

The type int should be the integer type that the target processor is most efficiently working with. This allows great flexibility: for example, all types can be 64-bit. However, several different integer width schemes (data models) are popular. Because the data model defines how different programs communicate, a uniform data model is used within a given operating system application interface.

In practice, char is usually 8 bits in size and short is usually 16 bits in size (as are their unsigned counterparts). This holds true for platforms as diverse as 1990s SunOS 4 Unix, Microsoft MS-DOS, modern Linux, and Microchip MCC18 for embedded 8-bit PIC microcontrollers. POSIX requires char to be exactly 8 bits in size.

Various rules in the C standard make unsigned char the basic type used for arrays suitable to store arbitrary non-bit-field objects: its lack of padding bits and trap representations, the definition of object representation, and the possibility of aliasing.

The actual size and behavior of floating-point types also vary by implementation. The only requirement is that long double is not smaller than double, which is not smaller than float. Usually, the 32-bit and 64-bit IEEE 754 binary floating-point formats are used for float and double respectively.

The C99 standard includes new real floating-point types float_t and double_t, defined in <math.h>. They correspond to the types used for the intermediate results of floating-point expressions when FLT_EVAL_METHOD is 0, 1, or 2. These types may be wider than long double.

C99 also added complex types: float _Complex, double _Complex, long double _Complex.

Boolean type

C99 added a boolean (true/false) type _Bool. Additionally, the <stdbool.h> header defines bool as a convenient alias for this type, and also provides macros for true and false. _Bool functions similarly to a normal integer type, with one exception: any assignments to a _Bool that are not 0 (false) are stored as 1 (true). This behavior exists to avoid integer overflows in implicit narrowing conversions. For example, in the following code:

unsigned char b = 256;

if (b) {

/* do something */

}

Variable b evaluates to false if unsigned char has a size of 8 bits. This is because the value 256 does not fit in the data type, which results in the lower 8 bits of it being used, resulting in a zero value. However, changing the type causes the previous code to behave normally:

_Bool b = 256;

if (b) {

/* do something */

}

The type _Bool also ensures true values always compare equal to each other:

_Bool a = 1, b = 2;