Agent 47 is a fictional character, the protagonist and the player character of the Hitman video game franchise, developed by IO Interactive. He has been featured in all games of the series, as well as various spin-off media, including two theatrically released films, a series of comics, and two novels. He has been voiced by actor David Bateson in every main entry in the series since its inception in 2000.

A monotone contract killer without empathy, the player controls 47 as he travels around the world to execute hits on various criminals that are assigned to him by Diana Burnwood, his handler within the fictional International Contract Agency (ICA). The character takes his name from being the 47th clone created by various wealthy criminals from around the world, in the hopes of creating an army of obedient soldiers to carry out their commands. As one of the last clones to be created, 47 is among the most skillful, and manages to escape his creators before finding employment with the ICA.

Agent 47

Agent 47 has been positively received by critics for his moral ambiguity and nuanced characterization. Alongside other gaming characters with similar traits, such as Lara Croft, Sam Fisher, and Solid Snake, he is considered one of the most popular and significant characters in video games.

Agent 47

Concept and creation

According to Jacob Andersen, lead designer of Hitman 2: Silent Assassin, Agent 47 went from being "a mean old hairy guy" to having "hi-tech glasses" before getting to his current design. More inspiration came from "comic books, Hong Kong movies" and other similar media. According to game director Rasmus Højengaard, the idea of a clone whose future is decided by the people that created him intrigued the Hitman team. He felt that the idea of creating the "ultimate assassin" by cloning evolved with the character before the first game was completed. The character of 47 is voiced in the video game series by David Bateson, whom the appearance of 47 is based on.

Agent 47

Appearance

Agent 47 has a tattoo on the back of his head in the style of a barcode. The creators of Hitman have been noted saying that they decided to include a tattoo on the back of his head to "give players something to look at" since 47 is bald. In the game's lore, the reason for this tattoo was to ID him among the other clones. 47's typical attire consists of a black suit, black leather gloves and shoes, white dress shirt, and a burgundy tie. As the Hitman series allows players the option of engaging in stealth-based strategy to avoid conflict, 47 has the ability to exchange his default costume (assigned to 47 at the beginning of a level or displayed in a cut scene) with various characters in the game to avoid detection. There are a wide variety of costumes to choose from, including police, military, medical, and culinary uniforms that are all made available by incapacitating or killing non-player characters and stealing their clothing, or finding clothing bags around the level.

47 is completely bald with pale skin and blue eyes with dark eyebrows. His International Contract Agency (ICA) file from Hitman: Absolution states his height as . In Hitman: Enemy Within, his weight is given as . It is apparent that 47 grows older, evident by the added wrinkles through the course of the first four games. He significantly aged in Absolution, with many wrinkles on his face, him performing certain actions slower, and other reduced abilities. This is retconned in the 2016 game as 47 appears much younger, with him looking exactly the same in the game's main sections and prologue which takes place 20 years before, when he was inducted into the ICA. A medical report on 47 in-game states that although 47 is in his 50s, his body is still in peak condition as if he is in his 20s, and he is completely immune to disease. Since players of the video game series control the character from a third person perspective, the barcode that is tattooed on the back of his head is starkly prominent, although he has his head covered by a bandage for most of Hitman: Absolution after he removes it in an attempt to disguise himself. 47's barcode acts as a security key to access areas of the facility where he was created and trained. His barcode is implied to be in Code 39; according to Dr. Ort-Meyer's journal, the barcode was added to the tattoo in 1975, one year after the code was developed.