is a 2017 fighting game developed and published by Nintendo for the Nintendo Switch. The game differentiates itself from standard fighting games with its unconventional fighting system where every playable character fights with long range attacks and up to four players can choose a fighter and battle using a variety of extendable, weaponized arms to knock out opponents in a three-dimensional arena. Arms received generally favorable reviews from critics and sold over two million copies as of July 2018, making it one of the best-selling games on the Switch.

Gameplay

Arms is a 3D fighting sports game in which up to four players can control one of a variety of fighters, with the player able to perform basic fighting actions using extendable arms such as punching, throwing, blocking and dodging. Arms features fifteen playable fighters, including Min Min and Twintelle, with five of them being released as downloadable content. Each fighter starts with three unique Arms that can be selected in battle, but the use of all other fighters' Arms can be unlocked in the Get Arms mode. All fighters also have unique attributes in combat. When the attack meter is fully charged, players are able to unleash a high-damage "rush attack" against their opponents. Players can also charge their attacks to temporarily increase damage and utilize elemental effects. Each character has a different set of abilities and unique Arms for different strategies. Players are able to use the system's Joy-Con motion controls or standard button inputs with controllers such as the Pro Controller to operate each Arm individually. Players are also able to customize their Arm load outs, with each Arm being able to be selected independently. Every Arm is different with elemental attributes and varying weights that affect gameplay. Up to four players are able to play in a single match, either in a three or four-way free-for-all, or in a two-on-two mode in which teammates are tethered together.

Arms (video game)

Besides the standard fighting mode, Arms features multiple other modes: Versus, Grand Prix, and a variety of Battle modes. In Grand Prix, players take on a set of 10 matches against computer-controlled fighters to win the championship belt. Battle mode consists of volleyball and basketball modes, a target breaking mode, and a survival mode. Players can also play online in a party match lobby with up to 20 players, or in one-on-one ranked matches. Arms featured ten playable fighters at launch, with five additional fighters added via post-release updates.

Arms (video game)

Development

The game was developed by Nintendo's Entertainment Planning & Development division, produced by Kosuke Yabuki. In the beginning, the game began as a wish to see if a behind-the-camera perspective could work in a fighting game. To make this idea work, the main feature of extendable arms was implemented, with Yabuki stating "Let's talk about a game I know about very well - Mario Kart. Something appears in the distance and you steer in relation to that - that's the basic structure of the game," in reference to Mario Kart and how its gameplay helped influence Arms.

Arms (video game)

Early on, the idea of featuring staple Nintendo characters such as Link and Mario was considered. However, the aesthetic of the game, especially with the concept of extendable arms, clashed with them, and it was eventually decided that a new cast of characters be created. The possibility of adding characters from Punch-Out!! was also considered but the team was concerned about alienating fans of that franchise and potentially confusing new players.

Character designs started with the arms first with the team working backwards to decide what type of character would possess it, for instance the character of Helix, started with the idea of a fighter whose arms were DNA strands, although the team initially did not know much else about him. Most fighters were designed to fill a gameplay need, although there are some exceptions where a design came first. An early concept for the game had the characters using external devices to punch their opponents; however, this was later dropped in favor of the characters extending their actual arms. Art director Masaaki Ishikawa said that the game's art style was largely influenced by Dragon Ball and Akira. Yabuki has stated that, as opposed to one single protagonist, all of the characters are the protagonists of the game.