We consider the setting where players run the Hedge algorithm or its optimistic variant to play an $n$-action game repeatedly for $T$ rounds. 1) For two-player games, we show that the regret of optimistic Hedge decays at $\tilde{ O}( 1/T ^{ 5/6} )$, improving the previous bound $O(1/T^{ 3/4})$ by Syrgkanis, Agarwal, Luo and Schapire (NIPS'15) 2) In contrast, we show that the convergence rate of vanilla Hedge is no better than $\tilde{ \Omega}(1/ \sqrt{ T})$, addressing an open question posted in Syrgkanis, Agarwal, Luo and Schapire (NIPS'15). For general m-player games, we show that the swap regret of each player decays at rate $\tilde{ O}(m^{ 1/2} (n/T)^{ 3/4})$ when they combine optimistic Hedge with the classical external-to-internal reduction of Blum and Mansour (JMLR'07). The algorithm can also be modified to achieve the same rate against itself and a rate of $\tilde{ O}(\sqrt{ n/T})$ against adversaries. Via standard connections, our upper bounds also imply faster convergence to coarse correlated equilibria in two-player games and to correlated equilibria in multiplayer games.

Categories: cs.GT cs.DS

Hedging in games: Faster convergence of external and swap regrets