Laser Quest is a British indoor laser tag franchise founded in Manchester, United Kingdom in 1989. Its laser tag games use infrared (IR) hand-held units and vests. Laser Quest's oldest centre is located in Stourbridge, West Midlands, England.
In 1993, Laser Quest had begun operations in North America, where it would operate several locations in the United States and Canada. Its headquarters was located in Mississauga, Ontario. However, in September 2020, due to the COVID-19 pandemic, Laser Quest announced they had ceased operations in North America due to the uncertain economic environment.
Overview of the game of Laser Quest
The player's goal in Laser Quest is to tag opponents as many times as possible, while avoiding being tagged. The players are equipped with an infrared/laser hand held unit and a pack with infrared sensors. Players start the game in a large multi-level maze-like arena filled with ramps, catwalks and windows. In Laser Quest centres, the playing arenas are filled with theatrical fog and black light, strobes and UV-reactive painted surfaces. While play can seem chaotic, there are rules that are enforced. Players recite a "Player's Code" in the Briefing Room, where they go to learn how to play the game. The Player's Code includes a vow not to run, climb, jump, sit, kneel, lie down, cover any sensors, make physical contact with other players, use offensive language, and to 'play hard, play smart, and play to survive!'. At least one employee or "Marshal" is present in the arena at all times, to ensure fair and safe game play and to make sure people enjoy their time.
Equipment
Every LQ centre is equipped with approximately 30 packs, also called vests or ponchos. This number varies with busier arenas having more packs to accommodate larger crowds. The pack is made of a thick canvas-type material that hangs over the shoulders. When laid out flat on a table the vest forms a diamond shape. Sensors placed on various parts of the vest covering the chest, the back, and each shoulder. "There are additional sensors housed within the hand-held 'laser' unit located at the front, and both sides of the laser." The sensor on the chest’s housing is also home to a small motor, that vibrates when the player has been hit.
The infrared sensors are attached to printed circuit boards, which include several colours of LEDs, often red and green or red and blue, that light up when the pack is active. Each PCB is housed in a hard plastic cover. Part of each cover is made from clear plastic to allow the IR beams to reach the sensors.
Inside the laser shell is the PCB with sensors and lights, a speaker to indicate the status of the pack, a trigger, and an LCD to display the status of the pack to the player. The IR unit is what emits the visible laser the eye sees and the invisible IR beam which "tags" the opponent's packs.
The laser has a display in the rear. When a player is tagged, it displays the codename of the tagger and the location of the tag. It also occasionally displays the player's current ranking as the game progresses.
Scoring
Laser Quest players gain points by tagging other players or by tagging the opposing team's base. They lose points when they are tagged by other players, or when they are caught in a trap. The number of points lost depends on where the player hit and game settings. The scale for a typical game is as follows:
Shoulders: 3 points
Laser: 3 points
Back: 4 points
Front: 5 points
Players always gain more points for making a tag than they lose for being tagged. In a standardized game, a player gains ten points when tagging another, and loses points corresponding to the above scale when tagged.
Players may also be awarded bonus points based on their accuracy—usually 10 points for every 1% hit rate. Players achieving a hit rate of 10% are awarded 100 bonus points. In a standard 'Solo' game, this bonus is limited to a maximum of 100 points, far less than the theoretical maximum of 1000 points awarded to a 100% accuracy. This prevents players tagging one person with their first tag and then hiding for the rest of the game. As it is possible to tag multiple players with one tag, it is possible for a player's accuracy ratio to exceed 100%.
In team games, the team score is the sum of all similarly colored players' individual scores.