Papers, Please is a puzzle simulation video game created by indie game developer Lucas Pope, developed and published through his production company, 3909 LLC. The game was released on August 8, 2013, for Microsoft Windows and OS X, for Linux on February 12, 2014, and for iOS on December 12, 2014. A port for the PlayStation Vita was announced in August 2014 and was then released on December 12, 2017. A new port for iOS as well as for Android was released in August 2022.
In Papers, Please, the player takes on the role of a border-crossing immigration officer in the fictional dystopian Eastern Bloc–like country of Arstotzka, which has been and continues to be at political hostilities with its neighboring countries. The player must review travelers' passports and other supporting paperwork against an ever-growing list of rules using a number of tools and guides. Tasks include allowing in those with the proper paperwork while rejecting those without all proper documents, detaining those with falsified information, and balancing personal finances.

Papers, Please was positively received on its release, and it has come to be seen as an example of an empathy game and a demonstration of video games as an art form. The game was recognized as one of the greatest video games ever made along with various awards and nominations from the Independent Games Festival, Game Developers Choice Awards, and BAFTA Video Games Awards, and was named by Wired and The New Yorker as one of the top games of 2013. By its tenth anniversary, Papers, Please had sold more than five million copies.

Gameplay
The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictional country of Arstotzka in the year 1982. At the time frame of the game, Arstotzka has recently ended a six-year-long war with the neighboring country of Kolechia, yet political tensions between them and other nearby countries remain high.

As a checkpoint inspector, the player is tasked with reviewing the documents of arrivals — allowing legitimate travelers through the border, denying entry to individuals with insufficient or expired documents, and arresting suspected criminals, terrorists, and entrants with forged or stolen documents. For each in-game day, the player is given specific rules on what documentation is required and conditions to allow entry, which become progressively more difficult over time. One by one, immigrants arrive at the checkpoint and provide their paperwork, which must be reviewed against the scheduled rules. If discrepancies are discovered, the player may interrogate the applicant, demand missing documents, compare the applicant's fingerprints against identity records, and order full body scans. If incriminating evidence is discovered, the player may order the entrant arrested. The player ultimately must stamp the entrant's passport to accept or deny entry, or order an arrest. If the player has violated protocol, a citation will be issued to the player shortly after the entrant leaves. The player has a limited amount of real-time, representing a full day shift at the checkpoint, to process as many arrivals as possible.
At the end of each in-game day, the player earns money based on how many people have been processed (and bribes collected), lowered by citation penalties for protocol violations, and then must decide on a simple budget to spend that money on rent, food, heat and other necessities in low-class housing for their family. Accepting bribes risks being discovered and imprisoned by the government. As relations between Arstotzka and nearby countries deteriorate, sometimes due to terrorist attacks, new rules are added such as denying entry to citizens of specific countries or demanding new types of documentation. The player may be challenged with moral dilemmas as the game progresses, such as allowing the supposed spouse of an immigrant through despite lacking complete papers at the risk of accepting a terrorist into the country. The game uses a mix of scripted encounters interspersed between randomly generated entrants.
Over the course of the game, the player encounters members of an organization called EZIC which plots a coup d'état against the Arstotzkan government. Decisions made to grant or deny entry to EZIC agents has consequences on the ending of the game. The player can also choose to escape to a neighbouring country, Obristan, to start a new life, with or without their family. The game has a scripted story mode with twenty possible endings depending on the player's actions, as well as some unlockable randomized endless-play modes.





