Perpetuum is a video game by Avatar Creations Ltd. It is a player-driven persistent-world MMORPG set in a science fiction ground setting. Players pilot customisable robots on various islands connected by several teleports. These islands are either alpha ('safe' from attacks by players) or beta/gamma, meaning players can freely engage each other.

Players of Perpetuum are able to participate in a number of in-game professions and activities, including mining, logistics, missions, manufacturing, trading, artifact hunting and combat (both player versus environment and player versus player). The range of activities available to the player is facilitated by a character advancement system based upon extension points accumulation (EP) in real time, even while not logged into the game.

Perpetuum

Perpetuum was first released worldwide via a digital distribution scheme on 25 Nov 2010, following a period of closed and open beta testing. The first major upgrade was the version of Perpetuum dubbed Terra Incognita, which was released on 4 May 2011. The second (current) major upgrade was released 1 June 2012, and is dubbed Gamma Frontier. The main feature of the upgrade is 24 new terraformable islands where player-built settlements (networkable buildings and defensive structures) can be constructed. In April 2014, Perpetuum has dropped its subscription payment model for a pay to play payment model., and released on Steam, being previously greenlit. The game closed its servers on 25 January 2018, with the server code being open sourced and handed over to the community.

Perpetuum

Setting

Set somewhere after 2208, the back story of Perpetuum explains that humanity, in search of alternative energy sources, has stumbled upon technology to create tiny particle-sized wormholes, creating shortcuts through spacetime. After sending miniature probes out to map known extrasolar planets, one of them stumbled upon a planet designated Nia, home to a synthetic, robot-like lifeform. It was soon discovered these lifeforms have unique and efficient ways to produce energy, so it was to become an objective for conquest. Earth-based IT specialists found a way by using probes to hack into the alien information system, enabling them to take over several lifeforms and set up a base, facilitated by the fact that most of the alien lifeforms were already divided by a long-standing war and were unable to respond quickly to the takeover. Now that the conquest has begun, the aliens have reinforced their networks and the war will have to be decided on the ground. As it stands, human pilots known as agents control their robots remotely, participating in the Perpetuum Project, with their main goal to transfer as much energy as possible back to earth.

Perpetuum

Nia is home to three alien factions: the Pelistal Empire (green, preferring missile launchers), the Nuimqol Union (blue, preferring railguns) and the Thelodica Clan (yellow, preferring lasers). The faction representing Earth is known as the Syndicate, which will also provide new agents with an Arkhe, a weak but fully featured beginner robot. Alpha islands are represented by a syndicate foothold, also providing security for agents against other agents.

Gameplay

Players start the game by either selecting a previously-created character or by creating a new one. Each Perpetuum account allows for up to three characters to be made. When players create a new character they start by choosing one of the three Earth megacorporations (ICS, Truhold-Markson, Asintec), followed by schools (combat, industrial, logistics) and further specializations. These choices also affect starting extensions and attributes. Choosing an Earth megacorporation also determines for which alien faction you'll receive starting extensions for, but by no means limit or determine what faction the player eventually can or cannot use.

Universe

The playing environment in Perpetuum consists of several islands, and have either alpha, beta or gamma status. Islands are connected by a teleport network.

Alpha islands are relative safe; player vs player (PvP) can not be initiated unless players activate their PvP flags, and NPC's are (with some rare exceptions) of relative low difficulty and/or value. Beta islands offer more of rarer resources, more challenges and higher rewards, but players can always attack each other. Additionally, beta island offer corporation-owned outposts, to be conquered from other corporations in what is known as an intrusion. This system was later improved, with a more organic mechanic, where ownership of an outpost must be reinforced by completing small objectives randomly set every 8–16 hours, ensuring the owner has a convincing foothold in the area.