Joy Ride Turbo is a kart racing game for the Xbox 360 and Xbox One (through backwards compatibility).The player controls their avatar as they drive vehicles in a combat racing tournament. The game was developed by BigPark and published by Microsoft Studios. It is a sequel to Kinect Joy Ride. Originally outed via a rating on the Australian Classification Board on April 11, 2012, it was unveiled by Microsoft Studios on April 27, 2012. Unlike its predecessor, Joy Ride Turbo does not use Kinect. It was released on May 23, 2012, and later added as one of the first 100 titles on the Xbox One backwards compatibility list on November 9, 2015.

Upon release the game was met with mixed reviews from critics. Reviewers gave high praise to the game's stunt parks, but cited the series' spotted development past as the cause for many of the game's issues. Critics further noted that the game made good use of the Xbox 360 player avatars, with one review specifically mentioning the animations as a high point of commentary. The use of gamepad controller instead of the Kinect peripheral was met with high praise, and many reviewers noted that the game had strong controls.

Joy Ride Turbo

Gameplay

Joy Ride Turbo is a kart racing game similar to the Mario Kart series. The game is controlled using the Xbox 360 controller, unlike its predecessor, Kinect Joy Ride, which utilized the Kinect peripheral. The player's avatar is used as the race driver, whilst computer-controlled characters have system generated avatars that are created randomly. Eight competitors race in a circuit, with powerups littered across the game's several race tracks. These powerups can be offensive, such as rockets, which can be fired at racers in front of the player, defensive, such as a shield, or simply provide a temporary charge in speed. Each of the game's tracks have multiple pathways to complete the course, with longer tracks having more diverse routes. While airborne the player can perform various tricks by moving the controller's analog sticks, which in turn fill their boost meter. Boost is stored in tiers, and each tier brings a more powerful effect when used.

Joy Ride Turbo

The player can select one of 42 fictional cars which are stylized based on several vehicle tropes such as muscle cars, tuner cars, the Volkswagen Type 2 van, and Hot rod roadsters. Each vehicle has several colors to choose from, and can be customized with parts hidden in each of the game's tracks. Players progress by winning championships, which consist of three to four races. Each championship has three difficulty levels to choose from, and higher difficulty levels provide greater rewards. Performing well in races also earns coins, which can be used to unlock alternate paint colors for vehicles, additional variants of existing vehicles, or new cars entirely. All tracks can be played in a free play mode outside of championship racing. Two open-world areas, known as Stunt Parks, are also included in which the player can search for additional collectables or simply practice their skills. All game modes can be played locally with up to four players via split-screen or with up to eight players online via Xbox Live."

Joy Ride Turbo

Development

While Joy Ride Turbo is viewed as a direct sequel to Kinect Joy Ride, its roots span back to E3 2009. Known at the time simply as Joyride, the game was initially announced with the intention of it being released as a free-to-play Xbox Live Arcade title later that year. Joyride Producer Andy Lang stated that players would be able to use Microsoft Points to "enhance [their] experience." At the time the game featured various modes, including an unreleased team mode. In this mode racers would be split into two teams, and the winning player would claim the victory for their entire team. Additionally the Stunt Park areas shown in the E3 demo allowed for spontaneous checkpoint races to be played, another feature which was cut from the final game. The game was eventually pushed back to 2010 and was made into a full retail title for the Kinect hardware under the name Kinect Joy Ride. Joy Ride Turbo was later outed via a rating on the Australian Classification Board on April 11, 2012. It was officially announced by Microsoft Studios on April 27, 2012. It was released on May 23, 2012, and later added as one of the first 100 titles on the Xbox One backwards compatibility list on November 9, 2015.