Battle Realms: Winter of the Wolf is an expansion pack for the real-time strategy video game Battle Realms, developed by Liquid Entertainment and co-published by Ubisoft and Crave Entertainment. The game was announced on July 7, 2002, and released on November 5, 2002, in North America.

Synopsis

The martial arts-themed RTS takes place seven years prior to the events in the first game.

Battle Realms: Winter of the Wolf

The story begins with Grayback, the last heir to the Wolf clan's throne, explaining that long ago that life was better for their clan before the storms came and drowned their paradise. They were saved from death by their druidess order using their clan's most sacred treasure the white wolf's skull, given to them by their clan's totem, the white wolf.

Battle Realms: Winter of the Wolf

The skull guided them to the lands of the Serpent empire where their new neighbors the Serpent and Lotus clan welcomed them as allies but unfortunately they trusted them. Thinking that their lives seemed simple and good again little did they know that Lord Zymeth of the Lotus clan made a deal with the Serpent emperor and attacked them by surprise. The Serpent clan looked away as the Lotus burned their towns and killed their people, many wolvesmen tried to fight back but were unsuccessful, the survivors of the battle became slaves in the Lotus shale mines, ever since then Grayback trained his fellow miners in the arts of war, led them to rebellion and struggle for freedom from the grip of their slave master Mistress Yvaine.

Battle Realms: Winter of the Wolf

Grayback and some slaves had the chance to escape slavery from the shale mines, and formed new equipment along with reinforcements led by Longtooth, Grayback's old friend. With the successful escape of Grayback and his Wolfmen, they recruited fellow clans to aid their war. Soon they rallied around different Lotus and Serpent camps and destroyed them one by one.

Reception

Battle Realms: Winter of the Wolf received "mixed or average," according to review aggregator Metacritic, based on reviews from 10 professional critics. Greg Kasavin from GameSpot criticized the chaotic combat and difficulty "to keep track of what's happening in the game's large-scale battles," limited user interface, relatively "small unit counts" and "limited base defenses," and lack of "any huge changes to the original;" rating the game 7.3 out of 10. Similarly, IGNs Dan Adams rated it 7.5 out of 10, claiming that "levels can be unimaginative and the character development and dialogue are uninspired," and didn't like the "short overall campaign." GameZone gave it 8.5 out of 10, the highest of all reviews.

Winter of the Wolf was packaged with the original game in North America for $29.99, with a $10 rebate offer for those who already owned Battle Realms. It was also sold separately.

References

External links

The official *BattleRealms.com website

2002 video games

Crave Entertainment games

Fantasy video games

Martial arts video games

Multiplayer and single-player video games

Multiplayer online games

Real-time strategy video games

Ubisoft games

Video game expansion packs

Video game prequels

Video games about witchcraft

Video games based on multiple mythologies

Video games developed in the United States

Video games set on fictional islands

Video games with isometric graphics

Video games with user-generated gameplay content

Windows games

Windows-only games

Liquid Entertainment games