When the rink is chosen, a little mark is made at each end; this is called the ‘tee;’ and near that point stands, in his turn, each player, whose object is to hurl or slide his stones to the opposite end, by a swinging motion of the arm. Each player also endeavours to place his stones nearer the tee than those of his opponents. In this respect curling is precisely similar in principle to the well-known game of bowls. Round the tees are scratched several concentric circles or ‘broughs,’ a foot or so apart from each other, by which means the distance at which stones are lying from the goal is seen at a glance at any time during the continuance of the ‘end.’ In the normally long rink, a scratch called the hog-score--usually made wavy, to distinguish it from any accidental crack--is drawn across the line of play near each end, eight yards from the tee; and any stones that have not had impetus enough imparted to them to carry them over this line are ‘hogs,’ and are put off the ice as useless for that end. A common number of players in one rink is eight--four against four; but in some places more play on one side, and in others less, according to circumstances. As a general rule each man plays two stones. The game is counted by points; and each stone of a side closer than their antagonists' nearest, is a point which scores towards the game. It will be observed that ‘tees,’ ‘broughs,’ and ‘hog-scores’ are in duplicate, for as in quoits and bowls, ends are changed after each round.
As in bowls so in curling, the office of ‘skip’ of each side is usually given to the best player; and on his tact and judgment, besides knowledge of the exact amount of confidence he can place on the skill of each of his followers depends much of the success of his side. His chief duty is to stand at the tee for the purpose of directing and advising the play of each of his fellows, always playing last himself, that the critical shot on which perhaps victory or defeat hangs, may be in the best possible hands. Thus, in a rink of four players a side, the skips stand directors until their third men have played both their stones; upon which they proceed to the other end and play theirs.
The course of a game is generally something like this, though in no sport are there greater variations, or more circumstances calling forth all that judgment, skill, and experience only can teach. The ‘lead’ or first player's object is simple: he tries to ‘draw’ his shot--that is, to play his stone up the ice towards the end where stands his skip directing, so that the stone may lie if possible within the rings; and if he is a skilful player, his stone rests say a few feet short of the tee. The lead of the opposite side probably does as nearly the same, or with a little more force applied he perhaps knocks out his opponent's stone and lies in its place. Each of the leads having played two stones, the turn of the second player now comes. If an opposing stone lies near the tee, this player tries to change places with it by driving it away; but if a stone of his own side is next the tee, his play will be to ‘guard’ it--that is, to lay his own stone in a direct line before it, so that the enemy may be less likely to dislodge it. As the game proceeds it gets more intricate--the stones round the tee may have been so placed that the ‘winner’ is perfectly guarded from direct attack. Then is the time for the display of science: an experienced player by a cunning twist of the wrist may make his stone curl so as to carry it past the one that is supposed to guard the winning stone; or he may hit a stone near the winner in an oblique direction, and so cannon off it on to the winning stone and knock _it_ away. This last is called ‘wicking,’ and is exactly a stroke of the same kind so necessary in billiards.