The VideoBrain Family Computer (model 101) is an 8-bit home computer manufactured by Umtech Incorporated, starting in 1977. It is based on the Fairchild Semiconductor F8 CPU. It was not a large commercial success and was discontinued from the market less than three years after its initial release. Some of its lack of success has been attributed to the decision to substitute the APL/S programming language over the then-standard BASIC. Due to the high cost of RAM memory, it only contained 1 KB. It had a full-travel keyboard, unlike some early home computers that featured membrane keypads (and earlier kit machines that used switches), but with a very non-standard layout. It was designed by David Chung and Albert Yu.

History

The VideoBrain Family Computer was designed and produced by Umtech Inc., doing business as the VideoBrain Computer Company of California in 1977. It was not widely available, although Macy's department store briefly carried the computer on its shelves. It was sold in various configurations, and the price ranged from $500 to $1100 depending on the accessories chosen. New software for the VideoBrain was available on cartridge, which was a first for home computer systems (Later price reductions brought costs down to $300 for the computer by itself, and $350–900 for the packaged deals).

VideoBrain Family Computer

Available software ranged in price from $20 to $40 for video games and educational software, and $70 to $150 for productivity tools.

VideoBrain Family Computer

Design

The VideoBrain Family Computer was built around the F8 processor from Fairchild Semiconductor, and featured 1KB of RAM and a 4KB ROM. It was able to output 384 x 336 graphics and 128 x 56 semigraphic characters in 16 colors, (based on UV-201 and UV-202 proprietary chips) and sound to a connected television set through an RF connector. By far its most striking feature was the 36-key keyboard - though the keyboard of the VideoBrain was poorly designed and difficult to use, keyboards were not available on any of the more common video game consoles of the time. Some popular kit-based computers also typically lacked a keyboard, opting for toggle switches instead. The system also features four joystick ports, a cartridge connector, and an expansion port.

VideoBrain Family Computer

The system included four built-in software titles, available if the unit is powered on without a cartridge inserted - a simple text editor, a clock, a countdown timer, and a Color Bar generator.

Two additional hardware modules were marketed that would extend the capabilities of the VideoBrain. The Expander 1 was an interface to various I/O devices. It allowed users to connect a cassette tape recorder for saving or loading data, and included two RS-232 ports for attaching a printer and the Expander 2. The Expander 2 was a 300 baud acoustic modem used by a single program (Timeshare) that allowed the VideoBrain to act as a terminal when dialed into a compatible mainframe computer.

Additional software was sold on cartridges measuring approximately the size of a Betamax tape. The cartridge interface was unique: unlike most video game systems, VideoBrain cartridges had an exposed strip of conductive traces that simply lie flush against a set of pins on the computer itself. Cartridges could contain up to 12KiB of data.

Patent 4232374 titled "Segment Ordering for Television Receiver Control Unit" describes the VideoBrain display hardware.

Images

"VideoBrain: Screen Captures" at HCVGM

Software

Because the VideoBrain computer was discontinued so quickly, fewer than 25 software titles were ever marketed for the system. The library comprises a handful of games, educational titles, and productivity software.

Released Titles

Announced Titles, Release Status Unknown

Reception

The VideoBrain largely failed to achieve commercial viability for a number of reasons. Poor design decisions hindered user acceptance; for example, the VideoBrain's confusing and user-unfriendly keyboard made even simple text entry a tedious process. Moreover, the computer did not offer the then-popular programming language BASIC, forcing users to instead adopt APL/S - a far more obscure and difficult programming language. Finally, the VideoBrain software library had trouble reaching a key audience. Most available software was aimed at productivity or educational markets, and lacked any variety of entertainment titles.