Electrocop is a 1989 action video game developed by Epyx and published by Atari Corporation in North America and Europe for the Atari Lynx. It was released in Japan on November 25 of the same year, where it was distributed by Mumin Corporation. One of the first games written for the platform, it was one of the launch titles that were released along with the system in North America.
Set on a futuristic interpretation of Washington, D.C. in the year 2069, players assume the role of the titular robot created by MegaCorp who must infiltrate into the Steel Complex fortress in an attempt of rescuing the President of the United States' first daughter under a time limit from The Criminal Brain, who kidnapped her for a ransom and threats to kill her if his demand is not met. Conceived by Greg Omi, who also developed the Lynx hardware alongside Chip's Challenge creator Chuck Sommerville, Electrocop began its development prior to the existence of any functional Lynx hardware.
Electrocop has received mixed reception from critics, who unanimously praised the pseudo-3D visuals and sound department, but some criticized the repetitive nature of the gameplay and convoluted graphics. A version of the game was developed and completed by ICC for the Atari 7800 but never released.
Gameplay
Electrocop is a third-person shooter game in which players starts off with a countdown clock of one hour to complete the task of rescuing the president's daughter. The player has to make their way through different levels coming up against different foes. These foes are robots that go by, Walker, Python, Mine, Wall Cannon, Virus and Stringray. To get between each level players have to hack through different doors through a computer interface. While in this interface there are directories of Information where players can learn more about the robots, Programs that disable robots and help hack through codes, and Games where players can pass the time by playing games of Meteors, Letter Puzzle and Out Break. There is a Med-pack which heals the player, and weapon repair to help fix damaged weapons. There are different weapons to choose from to help in out during the course of the game.
Development and release
Electrocop was conceived by Greg Omi when he worked at Epyx as games developer and programmer alongside Chuck Sommerville. In an online interview with website The Atari Times, Omi recounted about the development process of the game, stating that work on the project began before any functional Atari Lynx hardware existed and the team were working on an emulator of the console on the Amiga microcomputer at a slow frame rate, in addition of also using a video camera to scan the image in order to test how the graphics would look like once the hardware was finalized, although an early revision of the Lynx capable of displaying raster graphics was made later during development. Omi also stated that he initially had a lack of knowledge of 3D computer graphics and matrices, as he needed a graphical perspective for his project and consulted Blue Lightning programmer Stephen Landrum in how to write it, as the system could not perform sprite rotation.
A long-running rumor was that Electrocop initially started as a 3D sequel to Dennis Caswell's Impossible Mission. However, when asked about this rumor, Omi said "it's funny, but I can't remember if it was supposed to be a sequel to Impossible Mission or not. I remember writing a story and basic game design and pitching it to RJ [Mical], but I don't remember if they were asking for a sequel." Despite being a fan of Impossible Mission and knowing Caswell personally, Omi could not recall if he was still a member of Epyx. Atari composer Alex Rudis was also involved during the production of the project and created the music for it. The introductory sequence was created by Sommerville, who developed an animation engine that would be re-used on other titles for the hardware such as Blue Lightning and Todd's Adventures in Slime World, in addition of the minigame sequences.
Electrocop was one of the original launch titles during the initial release of the Lynx in 1989, along with the aforementioned Blue Lightning, California Games and Gates of Zendocon. It was also released in Europe around the same time period and later in Japan on December 23 of the same year, where it was distributed by Mumin Corporation instead and the difference between the international and Japanese releases is that the latter came bundled with an instruction manual in Japanese. The game was first showcased to the public during the International Summer Consumer Electronics Show 1989 along with the system, though early previews showed the title under the earlier name Net Runner.