The fighter is one of the standard playable character classes in the Dungeons & Dragons fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics.
Fighter is a generic and broad class; individual fighters have diverse backgrounds and different styles. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all fighters, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict.
Publication history
Dungeons & Dragons
The "Fighting Man" was one of the three classes in the original Dungeons & Dragons game; the other two classes were Magic-User and Cleric.
The paladin was introduced in Supplement I - Greyhawk (1975), as a subclass of Fighting Man.
Advanced Dungeons & Dragons 1st edition
The fighter was one of the standard character classes available in the original Player's Handbook. The fighter was presented as one of the five core classes in the original Players Handbook. In the 1st edition of Advanced Dungeons & Dragons, fighters were the class best suited for physical combat, balanced by the weakness of not having any other ability. Fighters did not typically greatly benefit from high intelligence, wisdom or charisma ability scores; the character could obtain higher scores in strength, dexterity and constitution, which increased combat ability. High hit points (HP), the ability to equip strong armors, and easily the fastest THAC0 progression also helped them in combat. As an optional and very commonly used rule, fighters could also take Weapon Specialization, which offered further bonuses to hit and damage.
In the Players Handbook, the fighter's hit dice improved to a d10.
Basic Dungeons & Dragons
The fighter was available as a character class in the game's "Basic" edition.
Advanced Dungeons & Dragons 2nd edition
The fighter, as part of the "warrior" group, was one of the standard character classes available in the second edition Player's Handbook. The second edition Player's Handbook gives several examples of famous fighters from legend: Hercules, Perseus, Hiawatha, Beowulf, Siegfried, Cuchulain, Little John, Tristan, and Sinbad. The book also cites a number of great generals and warriors: El Cid, Hannibal, Alexander the Great, Charlemagne, Spartacus, Richard the Lionheart, and Belisarius.
The Complete Fighter's Handbook detailed the fighter class, and several subclasses. The book made an attempt to compensate for this class' lack of special abilities. In addition to offering a variety of kits such as the Swashbuckler, Gladiator, and Noble Warrior the handbook introduced several skills that allowed players to customize their warriors' combative abilities. New rules included group weapon proficiencies, continuing specialization, additional rules for unarmed combat, and the introduction of four different fighting styles (Single Weapon, Two Weapon, Weapon and Shield, and Two Handed Weapon).
Dungeons & Dragons 3rd edition
In the 3rd edition of the game, the mechanics behind fighters were significantly changed by turning most of their abilities into combat feats (of which the fighter could choose as bonus feats). This allowed fighters to choose between a variety of combat techniques more specialized than brute force.
Fighters did not undergo major overhaul in the 3.5 revision of Dungeons & Dragons compared to 3rd edition. The main change was the addition of the Greater Weapon Focus and Greater Weapon Specialization feats (which both increase their attack power with the selected weapons) becoming exclusively available to fighters. 3.5 has seen additional focus on increasing the depth of the fighter's feat trees, as they are the primary (and only) class feature of fighters.
In 2006, the Player's Handbook II greatly increased the number of feats available to fighters and provided a number of abilities that were, similar to the Weapon Specialization ability, only available to higher level fighters.
Dungeons & Dragons 4th edition
The fighter is a core class in 4th edition, and like all other classes uses the new power system where they are classified as having a martial power source. The fighter's role is that of a defender, which involves high hit points, good defensive capabilities and the ability to protect other party members from enemies. Unlike the other core defender, the paladin, the fighter cannot heal allies and has more limited ranged combat capabilities, but has greater damage dealing and mobility control abilities.