is an educational video game developed by Asmik Corporation for the Family Computer Disk System, and published by Sunsoft in 1987.

Super Boy Allan is the second installment in Sunsoft and Asmik's Intelligence Game trilogy. It is preceded by Adian no Tsue (1986), and followed by Chitei Tairiku Orudora (1987).

Super Boy Allan

In the game, Allan Colada journeys from his home in the foothills into the mountains to retrieve a remedy for his sister Leela's fever.

Super Boy Allan

Gameplay

To progress through most game screens, the player must push, kick, or pull logs to clear a path to the exit, as well as to solve arithmetic equations and inequality statements involving fractions.

Super Boy Allan

The mechanics of the log-pushing puzzles are comparable to those in the Eggerland video game franchise, which in turn derive from Sokoban (1982). However, by using a rope (which are in limited supply), Allan can also pull a log away. Kicking a log toward an enemy defeats the enemy.

The design of the game world is patterned on Nintendo's action-adventure game The Legend of Zelda (1986).

See also

Donkey Kong Jr. Math (1983) List of video games published by Sunsoft

References

1987 video games

Educational video games

Top-down video games

Asmik Ace Entertainment games

Famicom Disk System games

Famicom Disk System-only games

Sunsoft games

Video games developed in Japan

Single-player video games