is a 1994 horizontal-scrolling shooter arcade game developed and published by Taito. The fifth entry in its Darius series, players control a starship named the Silver Hawk in its mission to destroy the Belsar empire before it wipes out the population of planet Darius. Gaiden adds several new features to the core concepts of its predecessors, including screen-clearing black hole bombs and the ability to capture mid-level bosses. The game has been ported to several consoles, including the Sega Saturn and PlayStation.

Created by producer Hidehiro Fujiwara, Darius Gaiden was designed to show off the technological capabilities of Taito's then-new F3 System, an arcade board that utilized interchangeable cartridges. Though he had little exposure to the series, Fujiwara wanted to design a new Darius game that improved on its established concepts. The development team worked to retain many of the franchise's core elements while also focusing on creating a new and engaging experience. Originally titled Darius III, its name was changed to Darius Gaiden as its plot took place between the first two games; gaiden is the Japanese term for "side story".

Darius Gaiden

Darius Gaiden was critically acclaimed in arcades, and received several awards. The home console conversions were also well received, with critics applauding its gameplay, attractive visuals, and responsive controls. Some felt its music was bizarre and unfitting, while some enjoyed its outlandish nature. Retrospectively, it has been ranked among the greatest side-scrolling shooters of all time. It was followed by G-Darius in 1997.

Darius Gaiden

Gameplay

Darius Gaiden is a horizontal-scrolling shooter video game. The player controls a starship named the Silver Hawk in its mission to obliterate the Belsar empire, which is plotting to destroy what is left of the human race and their new home of planet Darius. A second player can join in at any time. The game uses a non-linear level progression system where players can select whichever level they choose after completing the previous one. There are twenty-seven stages total, with the player only being able to play seven of them at a time. In these levels, the Silver Hawk must destroy constantly moving formations of enemies while avoiding their projectiles, as well as dodging obstacles. Enemies are made to resemble fish, crabs, seahorses, and other aquatic creatures. Levels conclude with a boss that must be defeated by destroying its weak spot, such as its head or mouth.

Darius Gaiden

The Silver Hawk begins the game with a forward-moving shot. Collecting colored emblems dropped by correspondingly colored enemies allows the player to power-up the Silver Hawk's abilities. Green emblems grant the player missiles, red emblems increase the length and power of shots, and blue emblems give the player a protective shield. Collecting additional emblems upgrades the player's weapons, such as a stronger shield or missiles that move forwards and backwards. The Silver Hawk also begins the game with three black hole bombs. Firing them creates a large swirling vortex that sucks in all enemies and projectiles, followed by lightning strikes that inflict massive damage on enemies. The Silver Hawk also has the ability to capture minibosses, which appear in the middle of most levels. This is accomplished by destroying the energy orb on its head and collecting it when it flies off. Captured minibosses ally with the player and fire their own weapons at enemies for a brief period of time, before they self-destruct.

Development

Darius Gaiden was published by Taito as the third arcade installment in its Darius series, and the fifth entry overall. Its development was headed by producer Hidehiro Fujiwara, who was alongside designer and artist Hirokazu Kato, and programmer Akira Kurabayashi. Fujiwara had little exposure to the series aside from assisting in production of the original Darius. Nonetheless, he was a fan of the first game, and was ready to work on a sequel that could improve on concepts established by its predecessors. When Fujiawara was conceiving the idea for Gaiden, Taito released its F3 System, an arcade system board that allowed arcade operators to swap out games through interchangeable ROM cartridges, similar to the Neo Geo. Taito wanted big-name franchises to appear on its new board to increase awareness and attract attention, so Fujiwara proposed the idea of a Darius game as the series was well known in Japan. Taito approved the request and allowed development of Darius Gaiden to begin.