Midtown Madness 2 is a 2000 open world racing video game for Microsoft Windows. It is the sequel to 1999's Midtown Madness, developed by Angel Studios and published by Microsoft. Unlike its predecessor, which is entirely set in Chicago, it features two open worlds in which to race, fictional representations of San Francisco, California and London, England. Players can choose from a variety of American and British vehicles including sports cars, buses and taxi cabs. The game has various modes of multiplayer connectivity, and included support for the now defunct MSN Gaming Zone. A sequel Midtown Madness 3 was released for Xbox in 2003.

Midtown Madness 2 received generally favorable reviews, and holds a score of 78 out of 100 at gaming aggregator Metacritic. Reviewers praised gameplay in both single and multiplayer scenarios, particularly the returning Cops 'n Robbers mode in multiplayer, and the new Crash Course mode in single player. They were more critical of the game's graphics, with some reviewers feeling they were dated, and of the game's occasional latency issues online.

Midtown Madness 2

Gameplay

The game features a range of vehicles that can be driven around London and San Francisco. There are Blitz, Checkpoint, Circuit, and Cruise modes, which are all derived from the original Midtown Madness game. Winning Blitz, Checkpoint and Circuit races allows the player to access unlockables, and the Cruise mode lets the player roam freely around the two open world recreations of London and San Francisco. A Crash Course can be completed in each of the cities. The Cab Driving School in London follows an extremist view of a London cab driver, where a player must complete objectives in a London cab. The Stunt Driver course in San Francisco allows the player to gain experience in stunt driving for a Hollywood movie, using the Ford Mustang Fastback.

Midtown Madness 2

Players can change the visual appearance of the game before starting a race, such as the weather and time of day. Additionally, the frequency of how many cops spawn around the city can be modified, along with the amount of traffic and pedestrians. In Cruise Mode, this can change where the player starts off. Every race or cruise begins with a commentator introducing the course. These commentators would also be heard at the end of a race saying something that depends on the player's position upon finishing. The commentators would be different for each race, and they are different for each of the two cities. The commentators can be turned off. One of the game's most entertaining aspects is its humor; for example, the new age retro hippie in San Francisco singing an out-of-tune variation of the John Lennon song "Give Peace a Chance". In most races and Cruise mode, people in cars and pedestrians can yell comments at players in different languages.

Midtown Madness 2

Support for multiplayer gaming via IP address, serial cable, and analogue modem is built-in. Additionally, the game's multiplayer menu includes a link to the MSN Gaming Zone, which offered Midtown Madness 2 lobbies until June 19, 2006. Similar online gaming sites still support multiplayer gaming and also through instant messenger clients. Multiplayer clients use Midtown Madness 2’s built-in DirectPlay support to launch and manage multiplayer sessions. The Cops and Robbers multiplayer mode returns from the previous game, along with new variants.

Development

Midtown Madness 2 was developed by Angel Studios, who developed its predecessor, Midtown Madness. It was shown at Electronics Entertainment Expo (E3) 2000. A beta test was conducted for an undisclosed amount of time which began on July 7, 2000. Beta discs of the game were sent to participants, and they also went on to receive a full copy of the game upon release. Microsoft announced that the game had gone gold on September 14, 2000. It was released September 21, 2000 in North America and October 6, 2000 in Europe.

In a July 2000 interview with IGN, Jay Panek, Producer on Midtown Madness 2, detailed the larger scale of the game. The team wanted to include two very different locales for players to enjoy. San Francisco was chosen for its hills and American-styled grid layout of streets, while London provided many technical turns and occasional narrow roads. Panek described their environments as "caricatures of the cities" rather than map-accurate representations. Famous landmarks can be found in both cities, but each environment is scaled down and simplified. For example, San Francisco features Golden Gate Park and the Golden Gate Bridge itself. The number of races also was greatly increased over its predecessor. Midtown Madness has 64 races, while Midtown Madness 2 has 180.