Aftermath! ("Sunset on humanity, or dawn of a brave new world?") is a role-playing game created by Paul Hume and Robert Charette and published in 1981 by Fantasy Games Unlimited.

It is set in a post-apocalyptic world in which the characters fight for food, water, basic supplies, and shelter.

Aftermath!

The nature of the apocalypse is up to the game master. An expansion, Aftermath! Magic!, is set in a universe dominated by dragons in the style of the film Reign of Fire.

Aftermath!

Game design

Aftermath! is the second RPG produced by Hume and Charrette for FGU after producing Bushido. It was also praised for its features, but often criticized for its complexity, a common refrain when discussing games from FGU.

Aftermath!

Aftermath! 101 (Courtesy David Harmer, Fantasy Games Unlimited)

Characters are rated on a set of six stats – Wit, Will, Strength, Deftness, Speed, and Health. These are rated as follows:

1-5 below average

6-10 average

11-14 above average

15-24 Superior

25-34 Above Superior

35-40 Heroic

Characters also have a set of talents – Charismatic, Combative, Communicative, Esthetic, Mechanical, Natural, and Scientific. These talents govern the progress in skills, and can be used in a pinch as a “Natural Talent” instead of a skill.

Aftermath! is a true skill-based system, with no “levels” to artificially balance gameplay. A character has a set of skills that define the tasks that they are proficient in. Skills are rated on a skillscore, which is converted to a D20 roll (BCS) for convenience. If the D20 is under the BCS, then the skill test succeeds.

The combat system is a tiered system. The players only resolve the combat to the level of detail needed for the encounter; therefore, they can forgo using the more complex resolution methods if it benefits the game's current pace.

A basic attack is roll to hit (D20). If the target is an “extra”, there is no need to even roll for damage. An average attack (for a player attacking) is roll to hit (D20), and then roll for damage. A detailed attack is roll to hit (D20), roll for hit location (D100), then roll for damage. A personality attack (or an attack against the PC) is roll to hit (D20) roll for location(d100) roll for damage, and resolve any special effects as needed.

Each weapon or attack method uses a different number of "damage dice" to express its power. A muscle-powered or melee weapon, for instance, uses the character's strength statistic as its damage dice. Firearms, on the other hand, use a fixed amount of damage dice regardless of a character's stats, based on the caliber of the weapon.

Notable to this system, skill advancement (what might be considered "leveling-up" in other RPGs) is a fluid and ongoing process, based on the application of a talent during gameplay. A specific talent that is used successfully during gameplay increments in ability immediately after being used.

Most everything the player needs to know to play the game is summarized on their character sheet.

Contents

3 rulebooks - Basic Rules, Player's Guide and Gamemaster's Guide

an introductory scenario

character sheet

a 3 panel reference sheet (full of tables and charts) counters and a feedback sheet

Reception

William A. Barton reviewed Aftermath in The Space Gamer No. 43. Barton commented that "If your taste in RPGs tends toward simplicity or to systems that are easily playable without a lot of work, you'll surely want to pass up Aftermath, and stick to Gamma World or The Morrow Project. If you thrive on complexity, countless calculations and mounds of information, Aftermath will give you that - and more."

Like its sibling, Bushido, Aftermath! gained a number of very positive reviews on its publication. In the Open Box feature of White Dwarf #34, Andy Slack gave the game a 10/10, comparing it favourably to both Bushido and The Morrow Project RPG.

It received similar positive treatment in the pages of the short-lived Imagine magazine. The reviewer compared it favorably to Mad Max but disliked the use of Australia because it would not be well-known to North American or European players and suggested moving it to a more familiar location. Baylis also compares the game to The Morrow Project and gives the adventure included a positive review.