is a fighting game originally developed and published by Sunsoft in 1995 for the Neo-Geo MVS in arcades, and then for the Neo Geo AES console. It was Sunsoft's second fighting game after their 1994 Super Famicom spin-off of their Hebereke series, Sugoi Hebereke, as well as their first side-viewed 2D fighting game.
The arcade version of Galaxy Fight uses 32 four-megabit ROM chips (a total of 16 megabytes of data). A year later in 1996, Sunsoft produced another 2D fighting game also for the Neo-Geo titled Waku Waku 7. Two years after that, in 1998, they joined a small company SANTACLAUS in producing the Sega ST-V powered arcade game Astra Superstars.
In 2017 the game was re-released under the Arcade Archives, developed by Hamster Corporation for the PlayStation 4 and Xbox One, followed by a Nintendo Switch version a week later.
Gameplay
Though Galaxy Fight is similar to Sunsoft's later game Waku Waku 7 (which uses the same engine), the games have few elements in common (one of them being the mid-boss, Bonus-Kun). The players choose one of eight characters and travel among the in-game solar system to defeat the opponents inhabiting each of the planets before they get the chance to fight Felden and settle their personal scores with him.
The game uses a four-button layout where the first three buttons are used for non-specified striking attacks (they can be anything ranging from punches and kicks to tail whips and bites) with each specific button yielding different strengths of attacks. The fourth button is used specifically for taunts which has no practical impact. Combining several buttons together may yield new attacks or special moves depending on the character.
There are no walls in the stages to corner players; instead, the screen can scroll indefinitely.