is a teacher at the International Professional University of Technology in Osaka and manga artist. He was a Japanese artwork designer for Nintendo for 32 years, starting in 1989, and is known for designing the characters and story of F-Zero, including Captain Falcon, and most of the supporting characters from the Star Fox series of video games. He also played a role in designing games in the Legend of Zelda series, such as The Legend of Zelda: Majora's Mask, invented the character Tingle, and served as supervising producer for F-Zero GX.

Early life

When Imamura was in college, he was an enthusiastic gamer who had played several Famicom titles including Metroid, Zanac and Super Mario Bros. 3, but he still wanted to be a manga artist, his childhood dream. He considered video games developed by computer programmers and did not envision the role of an artist in making them.

Takaya Imamura

Career

Work at Nintendo

Imamura applied for a job at Nintendo because he thought he could help illustrate box art and instruction booklets, wanting to join the video game industry in any way possible. He had also applied to Konami. In Nintendo's case, he had looked up their address on the back of the Super Mario Bros. instruction booklet and mailed in a job application. He went to the Kyoto-based company in person for a job interview from Shigeru Miyamoto. When asked about his favorite Nintendo game, he answered Metroid due to being a fan of science fiction, despite the fact that Miyamoto did not develop it. Nevertheless, Miyamoto was impressed by his work and gave him the job. He joined Nintendo in 1989, when Japan's economic bubble was at its peak, and after Nintendo had revitalized the industry following the video game crash of 1983, but before they had released the Super Famicom. At that time, Sega was its sole main competitor.

Takaya Imamura

Imamura was placed in Nintendo Research & Development, working under Miyamoto himself, and was surprised to learn he would be developing Super Famicom games, despite the fact that he had never used a computer keyboard. Learning how to use one, the first game he worked on was F-Zero (1990), where he reworked and edited sci-fi racing vehicle concepts created by director Kazunobu Shimizu. While they initially had wheels, they were made to hover in order to save on animation frames, and drew inspiration from Tim Burton's Batman (1989), a seminal film that established the format for modern comic book movies. Additionally, he drew animation patterns and characters, as well as designing the game's courses, due to the small team size of less than 10 people.

Takaya Imamura

It was at this time that Imamura designed Captain Falcon. While he was initially intended as a mascot for the Super Famicom itself, Imamura proposed including Falcon in an American-style comic strip included in the F-Zero manual in order to add backstory to the title. This comic was approved by Nintendo and ultimately influenced the look and style of subsequent series entries, despite Falcon himself not featuring in the original game. Afterwards, Imamura assisted the development of The Legend of Zelda: A Link to the Past (1991), and designed the game's logo, most of its bosses, its map design, and helped design its mechanics alongside one of the programmers. Despite this, he was credited as an "object designer", a term Nintendo uses to describe a game's sprite artwork.

Imamura went on to work on Star Fox (1993) in collaboration with programmers Dylan Cuthbert and Giles Goddard, who had previously made a 3D game for the Game Boy, X. While they could only speak English and Imamura, only Japanese, they nevertheless became "friends for life", with director Katsuya Eguchi translating for them in "broken English". Miyamoto suggested a cast of animal characters for the game, so Imamura drew inspiration from Japanese folktales in designing them. They were also based on Nintendo employees, with Fox McCloud being inspired by Miyamoto himself. While Star Fox 2 was completed in 1995, that went unreleased until 2017 due to its release timing being seen as awkward in light of the Nintendo 64's upcoming release. It was decided that Star Fox 64 (1997) would be developed instead, which Imamura called the "game of my life" due to how hard he worked on it. While he was credited only as its art director, he worked on a large number of things beyond his official responsibility, something that was normal at the time.