is a science fiction PC Engine and Super Famicom role-playing video game that combines sci-fi space exploration with strategic robot combat. This game is intended for experienced role-playing gamers only. The random encounters are high even for a Japanese role-playing game with a mid-to-late 1992 Super Famicom release date (e.g., Dragon Quest V: Hand of the Heavenly Bride) and the combat sequences (using melee attacks in addition to missiles and guns) are extremely slow. Two years later, a sequel was released for this game titled Cyber Knight II: Chikyū Teikoku no Yabō. The games were only released commercially in Japan, however there are a fan-translations from Japanese to English by Aeon Genesis.

Gameplay

The object is to power up the human crew members and their mechs through combat experience points, explore strange new worlds using tools/weapons, and solve the problems of each alien civilization. The first mission involves saving an Earth-like planet of big people with a circa 1992 technology level from robots who want to wipe out humanity. On that planet, the president and his wife assume the throne positions of that of a king and a queen, even though their planet is assumed to be a democracy. Other quests involving trading stuff for a universal translator, braving a lava planet, and even using hyperdrive to get from planet to planet.

Cyber Knight

Reception

On release, Famitsu magazine scored the PC Engine version of the game a 30 out of 40.

Cyber Knight

References

External links

Database of Super Famicom games

1990 video games

Japan-exclusive video games

Role-playing video games

Science fiction video games

Single-player video games

Super Nintendo Entertainment System games

Tonkin House games

TurboGrafx-16 games

Video games about robots

Video games developed in Japan

Video games scored by Toshiaki Sakoda

Video games set in the 24th century

Video games about mecha

Cyber Knight