Of the second period in the development of civilization, we may safely say that in many respects it represents a newly discovered world. Historical accounts have nothing, to say concerning it. Recent ethnology alone has disclosed the phenomena here in question, having come upon them in widely different parts of the earth. This period we will call the _totemic age_. The very name indicates that we are concerned with the discovery of a submerged world. The word 'totem,' borrowed from a distant American tongue, proves by its very origin that our own cultural languages of Europe do not possess any word even approximately adequate to designate the peculiar character of this period. If we would define the concept of totemism as briefly as possible, it might perhaps be said to represent a circle of ideas within which the relation of animal to man is the reverse of that which obtains in present-day culture. In the totemic age, man does not have dominion over the animal, but the animal rules man. Its deeds and activities arouse wonder, fear, and adoration. The souls of the dead dwell within it; it thus becomes the ancestor of man. Its flesh is prohibited to the members of the group called by its name, or, conversely, on ceremonial occasions, the eating of the totem-animal may become a sanctifying cult activity. No less does the totemic idea affect the organization of society, tribal division, and the forms of marriage and family. Yet the elements that reach over from the thought-world of this period into later times are but scanty fragments. Such, for example, are the sacred animals of the Babylonians, Egyptians, and other ancient cultural peoples, the prophetic significance attached to the qualities or acts of animals, and other magical ideas connected with particular animals.
Totemic culture is succeeded--through gradual transitions--by a _third_ period, which we will call the _age of heroes and gods_. Initial steps towards the latter were already taken during the preceding period, in the development of a rulership of individuals within the tribal organization. This rulership, at first only temporary in character, gradually becomes permanent. The position of the chieftain, which was of only minor importance in the totemic age, gains in power when the tribal community, under the pressure of struggles with hostile tribes, assumes a military organization. Society thus develops into the _State_. War, as also the guidance of the State in times of peace, calls out men who tower far above the stature of the old chieftains, and who, at the same time, are sharply distinguished from one another through qualities that stamp them as typical personalities. In place of the eldest of the clan and the tribal chieftain of the totemic period, this new age gives rise to the _hero_. The totemic age possesses only fabulous narratives; these are credited myths dealing, not infrequently, with animal ancestors who have introduced fire, taught the preparation of food, etc. The hero who is exalted as a leader in war belongs to a different world, a world faithfully mirrored in the heroic song or epic. As regards their station in life, the heroes of Homer are still essentially tribal chieftains, but the enlarged field of struggle, together with the magnified characteristics which it develops, exalt the leader into a hero. With the development of poetry, the forms of language also become modified and enriched. The epic is followed by formative and dramatic art. All this is at the same time closely bound up with the origin of the State, which now displaces the more primitive tribal institutions of the preceding period. When this occurs, different customs and cults emerge. With national heroes and with States, national religions come into being; and, since these religions no longer direct the attention merely to the immediate environment, to the animal and plant world, but focus it primarily upon the heavens, there is developed the idea of a higher and more perfect world. As the hero is the ideal man, so the god becomes the ideal hero, and the celestial world, the ideally magnified terrestrial world.