Samurai Shodown II, known in Japan as is a 1994 fighting game released as the second entry in SNK's Samurai Shodown series. Like the original Samurai Shodown, the sequel was initially released for the Neo Geo arcade and home system.
Gameplay
Following up on the extremely enthusiastic fan reception of the first Samurai Shodown game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter; these moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and a substantial number of Easter eggs.
The overall gameplay was expanded to include several movement options, such as being able to roll forward and backward, ducking to avoid high attacks, or doing small hops to avoid low strikes. This game was also the first game to incorporate an offensive blocking technique or "parry", via a command issued at the last second, a player would be able to deflect the incoming attack and leave their adversary open to attack by a split second. Such a technique was later also used in Namco's Weaponlord and later popularized by Capcom's Street Fighter III. There are also cameo appearances from other SNK characters, a hidden boss who would occasionally come out to challenge players, and several other treats for fans to uncover.
Plot
One year after the defeat of Amakusa from within the first Samurai Shodown, a new threat soon emerges in the form of Mizuki Rashojin: a vengeful spirit who possess a local shrine priestess named Mizuki and seeks to bring forth chaos and destruction to the world in the name of the dark god Ambrosia's will. Those who had fought before in the past during Amakusa's reign of terror now find themselves, along with a few new faces, battling against Mizuki and her loyal forces in order to determine the fate of the entire world itself.
Characters
With the exception of Tam Tam and Amakusa, the remaining cast of the original Samurai Shodown return for the sequel, being joined by six new warriors:
Genjuro Kibagami - a cruel and merciless swordsman who is Haohmaru's greatest rival. Cham Cham - a young cat-like girl who is the younger sister of Tam Tam (who was transformed into her pet chimpanzee Paku Paku as divine punishment for losing and failing to protect his village's two sacred stones from Mizuki and her loyal forces). Neinhalt Sieger - a noble and valiant knight from Prussia who fights with a giant gun-containing gauntlet. Nicotine Caffeine - an old diminutive monk who serves as the wise master of Haohmaru and Genjuro. Kuroko - the background referee who serves as a hidden boss of the game. Kuroko's move-list is interesting as he uses moves that are used by some of the characters in the game as well as characters from other SNK fighters such as Ryo Sakazaki and Tung Fu Rue. His super move in the game is a comical version of Ryo's Ryuko Ranbu. Mizuki Rashojin - a vengeful spirit who desires to carry out Ambrosia's will in bringing forth chaos and destruction to the world. Mizuki is the first female final boss in the series and the only boss to have assistance from an animal (a dog-like demon named Maju who serves as both Mizuki's personal pet and guardian).
Release
Samurai Shodown II was originally released for the Neo Geo arcades and home consoles in 1994. In spite of its considerable popularity, the game went for several years without being released on any other system in the west except for PC. In 1996, a port of the Neo Geo CD version for Windows-based PCs was released in Japan. The North American version of this was released in 1999. It was ported to the PlayStation only for the Japanese market in 1998, in the form of the Samurai Spirits Kenkaku Shinan Pack (combines the first two games into one package).
However later, an official Xbox Live Arcade port and a PlayStation 2/Wii anthology containing every Samurai Shodown game was announced at the Tokyo Game Show 2007. It was released on Xbox Live Arcade for Xbox 360 on September 10, 2008, and on the Wii's Virtual Console in Europe on August 8, 2008 and in North America on August 25, 2008. On December 18, 2012, SNK Playmore released the game on the onboard memory of the Neo Geo X portable console. It was also ported for iOS and Android platforms and released on iOS App Store and Google Play in June 2013.