But the Sheldricks were not always acting Shakespeare. There were phases in those tea-parties when a kind of wildness came into their blood and the blood of those they entertained that called for something more violent than dressing-up or acting. Then in summertime they had a great scampering and hiding in the garden, it was the sort of garden where you can run across the beds and charge through the shrubs, and in winter they played “Ogre” or “Darkness Ogre” indoors. In Ogre some one—it was usually Mr. Sheldrick—was Ogre, and the little corner room out of the hall was his Den. And you hid. In the Sheldrick’s house you could hide anywhere except in the studio or the pantry and china closet; you could hide in Mrs. Sheldrick’s wardrobe or in the linen cupboard over the hot-water pipes (until it got too hot for you) or under anybody’s bed in anybody’s room. And the Ogre came after you and caught you—often by the foot you had left out carelessly beyond the counterpane—and took you to his Den, and there you were a prisoner until some brave soul came careering across the hall to touch your hand and rescue you and set you free again. The Ogre was never safe against rescues until every one was caught, and everybody never was caught; sooner or later came a gaol delivery, and so the game began all over again and went on until a meal or something released the Ogre or the Ogre struck work. Nobody was so good an Ogre as Mr. Sheldrick; there was such a nice terribleness about him, and he had a way of chanting “Yumpty-Ow. Yumpty-Ow,” as he came after you.

Of course every house is not suitable for Ogre. Intelligent children who understand the delights of Ogre classify homes into two sorts. There are the commonplace homes we most of us inhabit with one staircase, and there are the glorious homes with two, so that you can sneak down one while the Ogre hunts for you up the other. The Sheldrick home had two entirely separate staircases and a long passage between them, and a sort of loop-line arrangement of communicating bedrooms. And also, though this has nothing to do with Ogre, it was easy to get out upon the Sheldrick roof.

Joan and Peter — Part 97

“Darkness Ogre” was more exciting in a dreadful kind of way than Ogre. It was only played in winter, and all the blinds and curtains were drawn and all the lights put out. You didn’t need to hide. You just got into a corner and stood still, holding your breath. And the Ogre took off his boots and put on felt slippers, and all the noise he made was a rustle and a creak, and you were never sure that it was him—unless he betrayed himself by whispering “Yumpty-Ow.” He creaked rather more than most, but that was a matter for delicate perceptions. There were frightful moments when you could hear him moving about and feeling about in the very room where you stood frozen, getting nearer and nearer to you. You had to bite your knuckles not to scream.

Joan and Peter — Part 97