Star Trek: The Next Generation (subtitled Future's Past on SNES and Echoes from the Past on Sega Genesis) is a 1994 adventure game developed and published by Spectrum HoloByte. The game features strategy and puzzle-solving elements. The game was released for the Super Nintendo Entertainment System, the Sega Genesis and the Sega Game Gear. It takes place in the Star Trek universe, spanning Federation space and the Romulan Neutral Zone, and centers on the appearance of the IFD (Integrated Field Derandomizer), an artifact machine of unknown origin that, as its name suggests, allows its user to reshape matter and energy. It culminates in the IFD Trials, three tests undertaken by representatives of any races that are present when the Trials are held, and failure would mean the destruction of the Federation and the enslavement of countless worlds by the Federation's enemies.

Plot

The game begins with the in orbit around a red giant star near the edge of the Neutral Zone (the star adversely affects Romulan sensors, rendering the Enterprise undetectable). They are monitoring the border in response to increased Romulan activity; the Romulans recently lost contact with a vessel patrolling the Neutral Zone. Starfleet had agreed to assist in any investigation attempt as a sign of goodwill. The Romulans refuse the aid, and prefer to handle things on their own, which naturally prompts Starfleet to increase border patrols.

Star Trek: The Next Generation (1994 video game)

Immediately upon beginning play, the Enterprise receives a distress signal, broadcasting on all frequencies. It was sent out by one Dr. T'Laris, a Vulcan geologist stationed on a planet in the Codis Mu system (Codis Mu VI), and in the message she notes that her dig site was recently attacked by Romulans, and that the assailants are still present. The Enterprise responds to her plea for help and sets a course to her dig site.

Star Trek: The Next Generation (1994 video game)

As the game progresses, the player learns more about the missing Romulan vessel's mission, and of the IFD. The Enterprise also makes contact with an alien race known as the Chodak, hostile mollusk-like creatures who constantly accost the Enterprise as it traverses known space gathering clues about the IFD. There are also mentions of a now-extinct race called the Senatorious who were the last race to possess the IFD; the reason it resurfaced is because the Senatorious understood that they'd been using the IFD for their own benefit at the cost of all other races, and judiciously decided to send it ten thousand years into the future, in the hopes that civilizations then could put the IFD to use for the mutual benefit of all races. There is one more race, the gaunt Eunacians, which are encountered only once and, after the Enterprise repairs their ship, tell Jean-Luc Picard of the IFD Trials and the Eunacians' intention to participate. However, with their ship crippled, and the rest of their race residing in the Gamma Quadrant, they entrust the Federation with recovery of the IFD, and its judicious use.

Star Trek: The Next Generation (1994 video game)

Gameplay

The game is an adventure video game in which the player is investigating the relationship between the Romulans, an alien race called the Chodak, and a temporal device. The game plays as an episode of the series does, in that the player communicates with members of the crew and interacts with them in a variety of ways. In game areas include the main bridge, transporter room, conference room, alien ships, and planet surfaces.

The main bridge offers a large amount of interactivity. Here the player can interact with each crew member, interviewing them to gain knowledge for the mission and to solicit opinions on how to proceed. The bridge has a variety of terminals, including the Conn, communications, engineering, the main computer, and access to the transporter room and conference room. The engineering terminal gives the player control over ship repair duties, in a similar style to the PC game Star Trek: The Next Generation – A Final Unity. The main computer offers a material to research for missions, and general information about the Star Trek universe. The Conn is the ship's navigational control and is where the player plots course and speed to various game destinations. In the conference room the player is briefed with the crew regarding how to proceed at various points throughout the story.