Piposh () is a 2021 episodic adventure video game and a reboot of the Piposh video game franchise which was developed by Israeli studio Guillotine from 1999 to 2003. The point-and-click games center around the adventures of failed actor Hezi Piposh, and see players explore, collect items, and interact with characters to advance through the plot. The new title was originally to be a 'four-part trilogy', with the first installment being released in September 2019. This was later changed to a complete title, which was released on April 1, 2021.
Development
Conception
The original game's creators Renan and Roy Gluzman announced that after 20 years since working on the series together, they would reunite to reboot Piposh. The push for a new entry in the franchise had been organised by a grassroots movement for many years; loyal fans had created two popular Facebook pages named "פיפוש / Piposh" and "חזי פיפוש", had regularly met up at Piposh conventions, and had been building anticipation. Over the years, a large community of fans who loved and reminisced over the series "ran Facebook groups, organized events and constantly asked for a new game". Ronen had resisted the urge to revisiting the series earlier, as "the trauma of creating a computer game of such a megalomaniac size is still well remembered"; he empathised with a fan-made project from 2008 earlier that was cancelled early. Having not seen each other since the development of the original Piposh in 1999, the duo met up in 2018 and found that Piposh was the first topic that came up. While they were originally just toying with the idea, it became a reality when Elad Tabakov – a long-time fan of the series who had become aware of the conversation – brought the brothers to his hometown of Haifa to commence development.
Design
While the original game was created by only the Gluzmans, the new title has a team of seven people. As with the 1999's Piposh, the brothers are writing the title. Meanwhile, Gal Pasternak and Gal Hajaj worked on the technical aspects, while Elad Tabakov was managing the project. The animation team consists of Adir Priewer working on character design and Amir Dwek designing the game world. Ronen has noted that the staff members resurrecting the game were once the generation that grew up on it, who genuinely want it to come back. He has acknowledged that there had never been a logical business strategy behind Piposh, which extends to this title. Ronen said they're "working out of the joy of creation" since its development cannot be justified from a financial perspective, noting that he closed Guillotine down in 2003 specifically due to a lack of sales.
While at the time of the original Piposh'''s release its target audience was a relatively small niche who understood computer games and how to operate them, in the 2010s the developers wanted to make the game accessible to the mass market. One way they did this is to make it compatible with mobile devices. Secondly, taking a cue from Telltale Games projects like The Walking Dead the original plan was to divide the experience into easy-to-digest chapters of three to four hours each, with decisions affecting the future narrative. Segmenting the title was to allow the development time to be dramatically shortened, with the first chapter able be released within a year. They later decided to release the entire game in one for early 2020.
The "interactive, serialized adventure" features two-dimensional graphics as in the first two games of the series, moving away from the 3D animation used in the third title. The Gluzmans chose this as they could see finished visual assets very quickly. Dweck has noted the level of creative freedom the team has, in that while character designs are being kept to the same proportions as the original, the team is able to build upon the "grotesque...unique, wild style" of the original game. Meanwhile, the title's game world is being designed to be "rich, diverse and intriguing", and animations were intended to be an improvement. A new character – Egyptian film star Tawfiq Bibush – was given a three-dimensional personality.
In November 2018, Ronen suggested the plot might revolve around Piposh trying to sabotage a Hollywood production in order to promote himself to leading man, only for his plan to be halted by the discovery of a murder. Noting that the voice actor for Fritz von Bezzez, Amos Shuv died in 2015, Roy acknowledged that they would have to find a creative solution to putting him into the game as a guest star is they chose to. Additionally Mani Peer has similarly died since the original games were published. However the developers were interested in getting Shai Avivi to reprise his role.