The Legend of Heroes: Trails in the Sky SC is a 2006 role-playing video game developed by Nihon Falcom. The game is a part of the Trails series, itself a part of the larger The Legend of Heroes series, and serves as a direct sequel to The Legend of Heroes: Trails in the Sky. It was first released in Japan for Windows in 2006 before releasing for the PlayStation Portable the following year.

Trails in the Sky SC did not see an English release until 2015 due to the large amount of text necessary to translate and localize. A high-definition port to the PlayStation 3 was released in 2013, while a remaster for the PlayStation Vita was released in 2015; both were only released in Japan. A sequel, Trails in the Sky the 3rd, was released in 2007.

The Legend of Heroes: Trails in the Sky SC

Gameplay

The game plays similarly to its predecessor, being a role-playing video game with turn-based battles. Several new features were added, most notably being the addition of chain crafts, attacks in which up to four members of the party may attack enemies in a simultaneous attack.

The Legend of Heroes: Trails in the Sky SC

Synopsis

The game's story directly follows the events of The Legend of Heroes: Trails in the Sky, immediately picking up the story following its ending. As with the previous game, it is set in the nation of Liberl.

The Legend of Heroes: Trails in the Sky SC

Plot

In the aftermath of the previous game's ending, Joshua has disappeared. After completing some training by the Bracer Guild to prepare for her new adventure, Estelle sets out to find him. Meanwhile Ouroboros, the secret organization that Weissman works for, begins a new shadowy plot in Liberl, causing trouble all over the country.

Weissmann and his colleagues eventually raise the Liber Ark, an ancient floating city that houses the Sept-Terrion of space, the Aureole. The party (which now includes Joshua among others) face Weissmann who has fused with the Aureole, but are overwhelmed by his power but Loewe, a close childhood friend of Joshua who had since joined Ouroboros and was a main antagonist throughout most of the game saves them. Weissman then reveals that Loewe and Joshua are the last survivors of Hamel, a village Weissmann manipulated to be destroyed. Loewe sacrifices himself so the heroes can defeat Weissmann. After his defeat, Weissmann is executed for his crimes by Kevin Graham, a high-ranking knight of the church, and the Aureole is retrieved by Ouroboros. After the incident, Joshua returns to live with the Brights.

Localization

In 2010, Xseed Games acquired the English localization rights to all three games in the Trails in the Sky series. However, the first game proved to be a massive undertaking, having over 1.5 million Japanese characters to be translated, and did not meet Xseed's sales goals. The unfavorable "large undertaking, low payoff" ratio, if continued, would put them out of business. Technical issues also complicated release; the game's massive size necessitated a two disc release, which in turn caused issues releasing the game on PlayStation Network for digital download, and the decline of PlayStation Portable's presence in North America made it difficult to proceed with a multiple disc physical release (a rare occurrence for the system). Xseed stated that while they were not cancelling the English release of Second Chapter, they could not keep it as a main focus and needed to work on other games to maintain financial stability.

In September 2013, Xseed reconfirmed their intentions to release the game in English in North America. With the issues concerning the digital version solved, and the company's success with releasing Ys games on Windows, Xseed intended to release digitally for Windows and PlayStation Portable, and on the PlayStation Vita via backward compatibility. Xseed received assistance with the game's translation by Carpe Fulgur who had previously localized Recettear: An Item Shop's Tale and Chantelise – A Tale of Two Sisters. The English localization was initially intended to release by mid-2014, but was later revised to release by the end of 2014. Carpe Fulgur head Andrew Dice said that progress in translating the game was slowed by struggles in his personal life. Dice handed over his work for Xseed employees to finish up, delaying the game into 2015. The script was edited by Xseed's Jessica Chavez. She noted that the English script came up to 716,401 words, which is roughly the size of 10 novels, longer than the entire The Lord of the Rings trilogy (455,125 words) and War and Peace (587,287 words).