WCW Mayhem is a professional wrestling video game published by Electronic Arts (EA), based on the American promotion World Championship Wrestling (WCW). The first WCW game produced by EA, it was released for Nintendo 64 and PlayStation in 1999 and for the Game Boy Color the following year.
The game featured several firsts for a wrestling title. For instance, Mayhem was the first game to feature all twelve WCW pay-per-view venues as well as all three major WCW television shows (Nitro, Thunder, and Saturday Night). Mayhem was also the first wrestling game released in the United States to include backstage areas, a feature which would be expanded upon in its sequel, WCW Backstage Assault. It was also one of the first wrestling games to integrate audio commentary provided by Bobby Heenan and Tony Schiavone; although, only Schiavone was included in the N64 version despite some of his lines being addressed directly to Heenan.
Mayhem also featured a Pay-Per-View mode which was unique from other wrestling games, in that the player could enter a code to unlock real-life pay-per-view match lineups; these codes would be given on Monday Nitro broadcasts the week before a pay-per-view. However, this only lasted for three months (ending with the pay-per-view of the same name), as the games' roster was outdated soon after its release, with several of the featured wrestlers leaving the company. The game was partially sponsored by Surge soft drinks at the time of game release.
Gameplay
The game offers you the chance to play more than 50 wrestlers and create one using the create-a-wrestler feature. It was the first WCW game to not feature the grapple system as seen in previous titles Revenge and World Tour created by AKI/THQ.
Roster
The in-game roster featured a variety of onscreen talent from WCW. Not all of them were wrestlers as managers, an announcer and other staff were available as playable characters. Most were unlocked via progressing through the 'Quest For The Best' mode, or by cheat code. There were no female characters.
The roster was divided into six sub-rosters: WCW, nWo Hollywood, nWo Wolfpac, Four Horsemen, Cruiserweight, and Hardcore, plus additional sub-rosters for created wrestlers stored on each available Controller Pak. Only people on the Cruiserweight list could compete for the WCW Cruiserweight Championship in Quest For The Best mode. Despite the existence of a Hardcore division, there were no other references to the WCW Hardcore Championship.
The game was noted for having a roster that was quickly out of date. Chris Jericho and Raven had already been making onscreen appearances for rival companies before the game was released (in fact Jericho appears as an playable wrestler in WWF WrestleMania 2000 for the Nintendo 64, also released in 1999). Several people would leave the company just before or within weeks of the release, including Dean Malenko and Eddy Guerrero. Surprisingly, Bobby Blaze and Bobby Eaton featured on the playable roster despite not being currently active in WCW for some time.
While players could play as Sting with his traditional look, there was an unlockable character called 'Wolfpac Sting' that allowed players to use his old look. Similarly, a cheat code allowed players to revert Rey Mysterio, Jr's updated appearance back to his more popular luchador attire. Another cheat code known as "Jobber Billy Kidman" replaced three characters with an unidentified programmer and his two sons.
Hidden within the games audio files are commentary for over a dozen other personalities, as well as most of the programmers. The known names included Tony Schiavone, Rick Rude, Paul Orndorff, Mike Enos and Ted DiBiase. This strongly implies that they were going to be included in the game at one stage.
Arenas
While all of the arenas had the same principal layout, they were all based on WCW television shows and pay-per-views. It included both updated and original versions of the Thunder and Monday Night Nitro sets (even though one must be unlocked). All arenas had an opening where wrestlers would enter the area. Wrestlers could also leave via this passageway. If players did this in a match where there was no count out, they could access a back room. There was 13 back rooms in total based on different locations around a standard sports arena, including the car park, ticket office and bathrooms. Each back room had objects that could be used as weapons, and sometimes had another wrestler waiting to ambush the players.