A usability lab is a place where usability testing is done. It is an environment where users are studied interacting with a system for the sake of evaluating the system's usability.

Depending on the kind of system that is evaluated, the user sits in front of a personal computer or stands in front of the systems interface, alongside a facilitator who gives the user tasks to perform. Behind a one-way mirror, a number of observers watch the interaction, make notes, and ensure the activity is recorded. Very often the testing and the observing room are not placed alongside. In this case the video and audio observation are transmitted through a (wireless) network and broadcast via a video monitor or video beamer and loudspeakers. Usually, sessions will be filmed and the software will log interaction details.

Usability lab

Benefits of usability testing

Usability is defined by how effectively users can use a product, a brochure, application, website, software package, or video game to achieve their goals. Usability testing is a practice used within the field of user-centered design and user experience that allows for the designers to interact with the users directly about the product to make any necessary modifications to the prototype of the product, whether it be software, a device, or a website. The purpose of the practice is to discover any missed requirements or any kind of development that was seen to be intuitive but ended up confusing new users. By testing user needs and how they interact with the product, designers are able to assess on the product's capacity to meet its intended purpose.

Usability lab

Usability labs help optimize UI designs, work flows, understanding the voice of the customers, and understanding what customers really do. Through in-lab sessions at a specified location, designers, stakeholders and anyone else involved in the project, are observing the process of how a customer interacts with the current prototype. To understand user needs, engineers must observe people while they are actually using computer systems and collect data from on system usability. In-lab usability testing usually has small and specific sample sizes to better obtain qualitative data on the product. The participants cooperate with engineers to understand how the user interacts with the system being tested through hands-on testing.

Usability lab

"Through this process, developers are able to identify issues with the product. To aid fixing any problems, observers pay strict attention to: Learn if participants are able to complete specified tasks successfully Identify how long it takes to complete specified tasks Find out how satisfied participants are with your Web site or other product Identify changes required to improve user performance and satisfaction Analyze the performance to see if it meets your usability objectives"

Usability and user experience

User experience is important to customer response in the market. The causes of failed designs and ad design decisions can usually be attributed to a lack of information. A poor user experience can ruin a product launch, drive users away for good and impact the reputation of a company.

Lab-based testing environment

Usability tests are both formal and informal attempts to gather data about how users experience interfaces (Angelo), devices, software, sites, and many more. Usability tests have a wide range of involvement in other fields of product development.

Tools and technology

Usability labs usually feature two rooms. One room containing the lab with the system being tested for usability and all the other necessary equipment such as video and audio recording devices or eye motion trackers. Here, the participant is asked to come in and they are provided tasks to complete to test specific ideas of the product, but sometimes are allowed to explore the product by trying what a certain feature does.

Audience

In formal labs, there is typically a second room with a one-way mirror. Here, the observation room is held that allows stakeholders, designers, developers, and other parties involved in the project to observe and understand that some things they might have found to be intuitive among their team to actually be more complex than the feature had to be.