Sirius Command is a play-by-mail (PBM) game published by Inner Dimension Games.

History and development

Sirius Command was a roleplaying, play-by-mail game. It was published by Inner Dimension Games of New Paltz, NY.

Sirius Command

Gameplay

Set in 2084, the game's purpose is to be the first three players to score 15,000 victory points, achieved by economic, political, and military advancements. Players led one of twenty nations, with an additional 100 non-player nations in each game. Country variables included: "Aggression, Climate, Economy, Information, Morale, Nationalism, and Piety".

Sirius Command

There were no maps required, as movement was simple. Combat was a game element, with military factors comprising ballistic missiles, missile defenses, and military forces. Intrigue could also play a significant part in the game. Game duration was 15–20 turns.

Sirius Command

Reception

The editor of the U.S. edition of Flagship reviewed the game. He thought the lack of a map was a drawback, but said, "I'd give it 8 out of 10 for providing varied pleasures and challenges at a reasonable ... price". Gerri Macagnone reviewed the game in a 1992 issue of Paper Mayhem, stating that "the game is great". Reviewer Vickie Lloyd commented in 1992 that "This is without a doubt, one of the best PBM games I've ever played ... [it] has everything you're looking for in a close-ended PBM; politics, strategy, diplomacy, economics, military force, and espionage all balled up in one game that goes fast and has you hanging around the mailbox waiting for turns".

See also

List of play-by-mail games

References

Bibliography

Further reading

American games

Multiplayer games

Play-by-mail games

Science fiction games

Science fiction role-playing games

Strategy games

Tabletop games

Wargames

Wargames introduced in the 1980s

Grand strategy wargames

20th-century role-playing games