Star Wars Risk: The Clone Wars Edition is a form of the board game Risk. The factions represented in the game are the Galactic Republic, led largely by the Jedi, and the Separatists, led by charismatic Count Dooku.
Equipment
The box contains the gameboard, cardboard tokens and plastic tokens. Plastic pieces include dice (5 six-sided, 5 eight-sided) and tokens depicting the armies and Darth Sidious. Cardboard pieces represent other elements of the game being: Republic Ships (18), Separatist Ships (18), Republic Factions Cards (30), Separatist Faction Cards (29), Turn Reference Cards (17), Separatist Tokens (9).
Board layout
The game board consists of zones. Each zone contains a grouping of game squares which represent a planet in the Star Wars Universe. Where planets share a common border, a player may move directly to. There are also squares which allow a player to travel to a planet in a different zone. The zones consist of:
Wild Space (3 bonus points) Consists of: Felucia Raxus Prime Mon Calamari Jabiim Saleucami Boz Pity Kessel
Colonies (2 bonus points) Ithor Mygeeto Muunilinst Dathomir Dantooine
Mid Rim (5 bonus points) Sullust Haruun Kal Kashyyyk Rodia Ando Naboo Rattatak Kamino Nal Hutta
Outer Rim (6 bonus points) Ryloth Polis Massa Dagobah Mustafar Tatooine Yavin 4 Utapau Geonosis Praesitlyn Hypori
Core Worlds (5 bonus points) Byss Coruscant Duro Ansion Cato Neimoidia Corellia Alderaan
Expansion (3 bonus points) Ilum Malastare Toydaria Bogden
Victory conditions
Like traditional Risk, players obtain cards for winning battles during the game. If a player takes over an opposing army's territory, that player gets a card at the end of the turn. However, one difference is that if a player takes over at least one territory from each opposing army, that player gets two cards at the end of the turn.
While playing the Clone Wars version, the Republic armies and the Separatist armies have different card decks. When a player draws a card, the card is drawn from the appropriate deck.
Each card has a symbol of a spacecraft on it, as well as a section for special rules.
During gameplay, cards can be played in three different ways:
A set of 3 cards can be played at the beginning of a player's turn to add more troops to the board before invading. A set consists of 3 cards with a matching symbol (i.e., 3 fighters), or 3 cards each with a different symbol (i.e., a Capital ship, a Corvette, and a Fighter). The number or armies received depends on the type of set turned in. A single card can be played in order to put a spacecraft into play (see below). The type of spacecraft built is determined by the symbol on the card. A card can be played to use the special text on the card. Each card will specify when it should be played to use the text. Some effects include the ability to add extra reinforcements to a defending territory, remove units from a territory, or alter die rolls during battle.
Some cards have a red colored background, which represent the Jedi Anakin Skywalker. Anakin cards are available to both the Republic and Separatist armies, representing his struggle between the Light and Dark sides of the Force. Once Order 66 is called, however, Republic players cannot use the special text on Anakin cards; they can use the cards only for spacecraft and reinforcements. This represents Anakin's fall to the Dark Side. You can also fortify as many times as you want.
Spacecraft
In addition to the regular troops fighting during battles, players can also add spacecraft to their territories. By a card at the beginning of a player's turn, that player adds a spacecraft to any territory they have under their control. There are three types of spacecraft, and each provides a unique benefit: Fighters allow the player to reroll all 1's on a single die. If a player has multiple Fighters on a territory, that player may reroll 1's on multiple dice. Corvettes allow the player to add 1 to a single die. If a player has multiple Corvette's on a territory, that player may add 1 to multiple dice. (But may not stack them on the same die). Capital ships allow the player to roll an 8-sided die instead of the standard 6-sided die. For each Capital ship on the territory, the player may substitute an 8-sided die during an attack.
Spacecraft can turn the tide of battle, especially when used in conjunction with one another.
Spacecraft are NOT destroyed after use.