The Settlers: Heritage of Kings (), released as Heritage of Kings: The Settlers in North America, is a real-time strategy video game developed by Blue Byte and published by Ubisoft. Released in Germany for Microsoft Windows in November 2004, and in the United Kingdom, North America, and Australia in February 2005, it is the fifth game in The Settlers series. In 2005, Blue Byte released two expansions, The Settlers: Heritage of Kings - Expansion Disc () and The Settlers: Heritage of Kings - Legends Expansion Disc (), in March and September respectively, featuring new single-player campaign missions, new maps for both single-player and multiplayer modes, a map editor, and a random map generator. In November, The Settlers: Heritage of Kings - Gold Edition was released, containing the original game and the first expansion. In 2009, the original game was also released on GOG.com. In 2018, the game was re-released as The Settlers: Heritage of Kings - History Edition.

In the game's single-player campaign, the player controls Dario, a young man who is shocked to learn he is the rightful heir to the throne of a once prosperous, but now war-torn and divided country. Joined by a group of loyal supporters, Dario sets out to depose the current king by uniting the princedoms into which the country has split. The Expansion Disc takes place several years later; when building work on a major new bridge stops under mysterious circumstances, Dario and his companions are called upon to investigate.

The Settlers: Heritage of Kings

Originally intended as a cross-platform title that would also include PlayStation 2 and GameCube releases, Heritage of Kings was specifically designed as a new type of Settlers game, one intended to appeal to North American gamers. After seeking feedback, Blue Byte decided to move the game away from its pseudo-city building origins, and more in the direction of a traditional real-time strategy. As a result, although still built upon supply and demand-based gameplay, the game mechanics are fundamentally different from previous titles. The game was also the first in the series to feature 3D graphics.

The Settlers: Heritage of Kings

Heritage of Kings received mixed reviews, with many critics arguing the graphical changes, streamlining of micromanagement, and foregrounding of combat stripped the game of the unique Settlers identity. The graphics, animations and sound effects were generally praised, but the AI, mission design, combat strategy, and slow pace were criticised. The game was a commercial success, selling over 200,000 units in Germany within the first two months of its release. By 2006, worldwide sales had reached 500,000 units, of which 350,000 were sold in the German market.

The Settlers: Heritage of Kings

Gameplay

The Settlers: Heritage of Kings is a real-time strategy game, controlled via a point and click interface, in which the primary goal on most maps is to build a settlement with a functioning economy, producing sufficient military units so as to defeat the opponent. To achieve this end, the player must engage in economic micromanagement, construct buildings, research new technologies, manage taxation and workers' motivation, and gather resources. Although the game is loosely built around the same supply and demand-based gameplay as seen in previous Settlers titles, the game mechanics are substantially different, with less focus on micromanagement and daisy-chain economic processes, and more on gathering resources, technology trees, and combat.

Game modes

The game can be played in one of two modes; single-player or multiplayer. In single-player mode, the player can play either campaign missions or individual non-campaign games. In campaign mode, the player must complete a series of missions, the goal of most of which is to defeat the computer controlled opponent or opponents by destroying their keep. In the original release of the game, there were fifteen campaign missions. The Expansion Disc add-on added a new campaign of nine missions. The Legends Expansion Disc added three campaigns of four missions each, and one of five missions, with each campaign built around a different gameplay principal; defense, offence, defeating larger armies, and construction and resource management.