The whole of this duel-suit is calculated for a man of ordinary size, and therefore little fellows often cut a very laughable figure in it. They are more protected in it than larger persons, but at the same time are more encumbered. The second clothes himself in similar duel-trousers, and puts on a cap with a large front, or a hat, and the large leather _stulp-glove_ covers his arm. The witness requires only a leathern glove on one hand, to enable him, if the sword of the combatant gets bent during the fight, to straighten it out again for him.
When the two duellists are equipped, they are conducted into the hall, and whilst the remaining particulars are adjusted, they walk up and down, each supporting the arm which has to wield the sword on his witness. The seconds now measure out the distance, and determine it by two lines of chalk. Within these two lines the combatants must fight, and behind which they are not allowed to retreat. If either of them does this three times, he is dismissed from the contest with shame and insult. The second of the person challenged has the right to choose the umpire, the second of the challenger commands. Now first has the challenger to declare in what manner he will fight; but till we have said a few explanatory words, must the antagonists restrain their impetuosity.

The different sorts of the duel progress, from the mildest to the most severe, in this order:

1. Twelve rounds with the great cap. (_a_) With a conclusive wound. (_b_) Without a conclusive wound.

2. Twelve rounds with the small cap. (_a_) With, etc. (_b_) Without, etc.
3. Twenty-four rounds with the great cap. (_a_) With, etc. (_b_) Without, etc.
4. Twenty-four rounds with the small cap. (_a_) With, etc. (_b_) Without, etc.
Before we proceed to the explanation of these terms, we may remark, that the same rules apply to the crooked sabre, but if it be used, the combatants generally fight what is called the single round, and that duels with pistols are conducted in the different modes in which other people fight those duels. The students commonly fire at twenty paces distance; the exchange of shots takes place at the word of the commanding second, and in such a manner that the antagonists can only at the moment that the command reaches the final word "three!" catch sight of each other. One exchange of shots is generally held satisfactory.





