Now by counting it will be seen that White wins by capturing Black's Knight Pawn.

The process has been comparatively simple in the variation given above, but Black has other lines of { 47} defence more difficult to overcome. Let us begin anew.

Chess Fundamentals — Part 18

Now if 2 K - Q 3, K - Q 2, or if 2 K - K 3, K - K 2, and Black obtains the opposition in both cases. (When the Kings are directly in front of one another, and the number of intervening squares between the Kings is _odd_, the player who has moved last has the opposition.)

Chess Fundamentals — Part 18

Now in order to win, the White King must advance. There is only one other square where he can go, B 3, and that is the right place. Therefore it is seen that in such cases when the opponent makes a so-called waiting move, you must advance, leaving a rank or file free between the Kings. Therefore we have--

Chess Fundamentals — Part 18

Now, it would be bad to advance, because then Black, by bringing up his King in front of your King, would obtain the opposition. It is White's turn to play a similar move to Black's first move, viz.:

which brings the position back to the first variation shown. The student would do well to familiarise himself with the handling of the King in all examples of opposition. It often means the winning or losing of a game.

{ 48} EXAMPLE 28.--The following position is an excellent proof of the value of the opposition as a means of defence.

White is a Pawn behind and apparently lost, yet he can manage to draw as follows:

The position of the Pawns does not permit White to draw by means of the actual or close opposition, hence he takes the distant opposition: in effect if 1 K - B 1 (actual or close opposition), K - Q 7; 2 K - B 2, K - Q 6 and White cannot continue to keep the lateral opposition essential to his safety, because of his own Pawn at B 3. On the other hand, after the text move, if

1. ........ K - Q 7 2. K - R 2 K - Q 6 3. K - R 3 ! K - K 7 { 49} 4. K - Kt 2 K - K 6 5. K - Kt 3 K - Q 5 6. K - Kt 4

attacking the Pawn and forcing Black to play 6... K - K 6 when he can go back to Kt 3 as already shown, and always keep the opposition.

White does not play P × P, because P - K 5 will win, but plays:

If 2...P × P ch; 3 K × P, followed by K - K 4, will draw.

and mere counting will show that both sides Queen, drawing the game.